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"Multiplayer" redirects here. For other multiplayer games, see Game ยง Multiplayer
A multiplayer video game is a video game in which ๐ถ more than one person can play in the same game environment at the same time, either locally on the same ๐ถ computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most ๐ถ commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ). Multiplayer games usually require players to share a single ๐ถ game system or use networking technology to play together over a greater distance; players may compete against one or more ๐ถ human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to ๐ถ multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.
History ๐ถ [ edit ]
Some of the earliest video games were two-player games, including early sports games (such as 1958's Tennis For ๐ถ Two and 1972's Pong), early shooter games such as Spacewar! (1962)[1] and early racing video games such as Astro Race ๐ถ (1973).[2] The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on ๐ถ this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included ๐ถ turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the ๐ถ loss of a life). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten ๐ถ Berry created some of the first multiplayer video games, such as her debut, Wheeler Dealers (1978) and her most notable ๐ถ work, M.U.L.E. (1983).
Gauntlet (1985) and Quartet (1986) introduced co-operative 4-player gaming to the arcades. The games had broader consoles to ๐ถ allow for four sets of controls.
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The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series. The ๐ฏ engine was originally based on id Tech 3. Aside from Infinity Ward, the engine is also used by other Activision ๐ฏ studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon ๐ฏ Studios, and Raven Software.[1][2][3]
History [ edit ]
IW 2.0 to IW 3.0 [ edit ]
The engine has been distinct from the ๐ฏ id Tech 3 engine on which it is based since Call of Duty 2 in 2005. The engine's name was ๐ฏ not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 ๐ฏ (2009) would run on the "IW 4.0 engine".[4] Development of the engine and the Call of Duty games has resulted ๐ฏ in the inclusion of advanced graphical features while maintaining an average of 60 frames per second on the consoles and ๐ฏ PC.
Call of Duty 4: Modern Warfare was released using version 3.0 of the engine. This game included features such as ๐ฏ bullet penetration, improved AI, lighting engine upgrades, better explosions, particle system enhancements and many more improvements. Treyarch began using an ๐ฏ enhanced version of the IW 3.0 engine for Call of Duty: World at War.[5] Improvements were made to the physics ๐ฏ model and dismemberment was added. Environments also featured more destructibility and could be set alight using a flamethrower. The flamethrower ๐ฏ featured propagating fire and it was able to burn skin and clothes realistically. Treyarch modified the engine for their James ๐ฏ Bond title, 007: Quantum of Solace.[6]