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"Multiplayer" redirects here. For other multiplayer games, see Game § Multiplayer

A multiplayer video game is a video game in which 💹 more than one person can play in the same game environment at the same time, either locally on the same 💹 computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most 💹 commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ). Multiplayer games usually require players to share a single 💹 game system or use networking technology to play together over a greater distance; players may compete against one or more 💹 human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to 💹 multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.

History 💹 [ edit ]

Some of the earliest video games were two-player games, including early sports games (such as 1958's Tennis For 💹 Two and 1972's Pong), early shooter games such as Spacewar! (1962)[1] and early racing video games such as Astro Race 💹 (1973).[2] The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on 💹 this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included 💹 turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the 💹 loss of a life). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten 💹 Berry created some of the first multiplayer video games, such as her debut, Wheeler Dealers (1978) and her most notable 💹 work, M.U.L.E. (1983).

Gauntlet (1985) and Quartet (1986) introduced co-operative 4-player gaming to the arcades. The games had broader consoles to 💹 allow for four sets of controls.

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    Desde que mercados financeiros existem, temos ouvido termos como "boi" (touro) e "urso" (urso) para descrever mercados em bulls bet no deposit alta 📈 ou em bulls bet no deposit queda. Mas o que esses termos realmente significam e como eles se aplicam a nossas vidas financeiras?

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    O termo "touro" vem do fato de que um touro, quando ataca, lança seu chifre para 📈 cima, enquanto um urso, quando ataca, costuma arremessar suas patas para baixo, imitando a forma como um mercado alcista parece 📈 trazer ganhos positivos, enquanto um mercado baixista causa prejuízos. Tudo começou quando os mercadores de peles recebiam contratos com base 📈 na pele de um urso ou dos chifres de um touro. Portanto, alguém que especulava que o preço das peles 📈 de urso cairia venderia esses contratos de pele que ele não possuía, ou até mesmo "roubar a urso" nessas especulações.

    Inversamente, 📈 especuladores que comprassem esperando um aumento nos preços baseavam seus pedidos no chifre de um touro, por isto, especuladores no 📈 sentido alcista têm seu nome derivado do "touro". Dessa forma, de acordo com a história, é como tudo origem desses 📈 dois termos atualmente muito usados no mercado financeiro.

    Como se Distingue um Mercado de Touros de um de Ursos

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