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    A single-player video game is a video game where input from only one player is expected throughout the course of πŸ’΅ the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player πŸ’΅ mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player πŸ’΅ modes.[1]

    Most modern console games and arcade games are designed so that they can be played by a single player; although πŸ’΅ many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually πŸ’΅ require more than one player for the game to be played. The Unreal Tournament series is one example of such.[2]

    History πŸ’΅ [ edit ]

    The earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games πŸ’΅ designed to be played by two players. Single-player games gained popularity only after this, with early titles such as Speed πŸ’΅ Race (1974)[3] and Space Invaders (1978).

    The reason for this, according to Raph Koster, is down to a combination of several πŸ’΅ factors: increasingly sophisticated computers and interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled πŸ’΅ with the fact that the majority of early games players had introverted personality types (according to the Myers-Briggs personality type πŸ’΅ indicator).[4]

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